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An Introduction to Ambient Occlusion and Baking (23:08) Quickly Creating Realistic Glass (18:26) Why Are Mental Ray Shaders Always Green? (2:18) Understanding the Sampler Info Node/Ramp Shader (34:46) KinoFlo3D - Introduction to attributes (10:21) Bill's Note: These tutorials are considerably old considering the rate at which 3D applications evolve. Some of these techniques are now dated or replaced with new program features. I do not have any plans to post new tutorials in the near future. So take em' for what their worth!
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